With the power level of most cards ratcheted up sky-high, bombs flew left and right, often swinging the game like a pendulum every turn
Pot of Extravagance is especially useful in back row decks, allowing you to draw two cards in return for six random cards in your extra deck
She gives your golems incidental yet restricted protection, but as long as you have a few different artifacts out, they should be fairly safe
Weakness: Fighting (x2) Resistance: none Retreat: 1 #036 Team Rocket's Ampharos - Lightning - HP140 Stage 2 - Evolves from Team Rocket's Flaaffy Ability: Darkest Impulse When your opponent plays a Pokmon from their hand to evolve 1 of their Pokmon during their turn, put 4 damage counters on that Pokmon
Being able to put 130 damage on board for 1 Fighting on a 1 point Pokmon is freakishly efficient regardless of the downside, and its big weakness of being a Stage 2 can be mitigated by "Rare Candy", meaning the only real issue with "Rampardos" is its Basic form not being searchable with "Pok Ball" due to being a Trainer Card